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Fading Qualia
specialist
Posts : 178
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Join date : 2018-03-27
Location : United States

[OPEN] Computer Camera Rotation Issue Empty [OPEN] Computer Camera Rotation Issue

Mon May 04, 2020 10:51 pm
Every once in a while in my game I will place a computer on a desk/counter and it will not correctly attach to it graphically. However, if I rotate to the other three angles, it looks perfect. Likewise, the issue is corrected if I reload the game.

I should note both the "More Levels" mod and "Additional Insurance Providers" mod and I haven't tried the game without these mods to see if the same occurs. I would forward the save but, since it corrects itself upon reloading, it seems pointless. The Log, however, is attached.
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[OPEN] Computer Camera Rotation Issue Attachment
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[OPEN] Computer Camera Rotation Issue Attachment
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[OPEN] Computer Camera Rotation Issue Attachment
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jan.oxymoron
jan.oxymoron
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[OPEN] Computer Camera Rotation Issue Empty Re: [OPEN] Computer Camera Rotation Issue

Tue May 05, 2020 12:00 pm
Hi, thanks for the report! We're aware of the issue, so far it seems that it's related to adding the extra floors, as the rendering system loses precision when extending the range to accommodate more floors. I've added it to our internal list and we should be able to have a look when the more critical issues have been ironed out. Smile
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Fading Qualia
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Posts : 178
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Join date : 2018-03-27
Location : United States

[OPEN] Computer Camera Rotation Issue Empty Re: [OPEN] Computer Camera Rotation Issue

Tue May 05, 2020 4:36 pm
Wonderful, thanks! Smile
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Fading Qualia
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Join date : 2018-03-27
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[OPEN] Computer Camera Rotation Issue Empty Re: [OPEN] Computer Camera Rotation Issue

Wed May 06, 2020 3:41 pm
Hello Again,

I had some spare time so I began playing around with the tweakables and thought I'd share my results.

The "More Levels" mod changes the floor count from 4 to 9. As I mentioned in my original post, at this point objects begin to occasionally not attach (computers to desks, defibrillators to mobile carts, etc.). If I increase floors to 10 things get even worse, with objects that had been rendered correctly at 9 floors now being bugged. However, if I reduce the maximum number of floors to 8 all of my previously bugged objects are suddenly rendered correctly.

That being said, I haven't actually built 8 floors in this current save of mine, so maybe this problem will reoccur as there are more objects needing to be rendered? Or, if it simply is a range issue, maybe reducing the range by even a small amount is enough to fix things?

Anyway, I'm not a coder so I have no idea how these things work. No need to respond to this (I know you have lots of other things you're working on), just thought I'd share in case someone found it helpful.
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[OPEN] Computer Camera Rotation Issue Empty Re: [OPEN] Computer Camera Rotation Issue

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