Project Hospital
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QEUH
QEUH
specialist
Posts : 239
Reputation : 42
Join date : 2018-03-26
Location : Glasgow

Is it possible to have slower time progression? Empty Is it possible to have slower time progression?

Tue Apr 14, 2020 5:20 pm
Hi, is it possible to slow down the rate at which the in game clock ticks forward? I often find that in large hospitals it can take staff some time to get to their work locations after they appear on map and I believe it could be helpful to slow down the rate at which the clock ticks forward.

Just for clarity, I don't mean that I think the simulation should be slowed down, just the ingame clock.
jan.oxymoron
jan.oxymoron
developer
Posts : 2309
Reputation : 335
Join date : 2018-03-23

Is it possible to have slower time progression? Empty Re: Is it possible to have slower time progression?

Wed Apr 15, 2020 10:45 am
Hi, thanks for the suggestion - it's true that this affects every game with non-real-world time scale (our ingame day is one real world hour IIRC) and moving around always takes proportionally more time.

That said, it took a long time to balance the ingame day duration and a lot of the systems depend on it - we could probably move the clock multiplier to a tweakable so it's possible to experiment with it, but you'd probably soon find yourself adapting patient counts, needs filling rates and other variables to make everything work well again, so I'm not sure if this would be really worth it. Smile
QEUH
QEUH
specialist
Posts : 239
Reputation : 42
Join date : 2018-03-26
Location : Glasgow

Is it possible to have slower time progression? Empty Re: Is it possible to have slower time progression?

Wed Apr 15, 2020 11:03 am
Understood, thanks for the reply! Would be cool to experiment with it but if you don't have the time then that's fair enough.
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Is it possible to have slower time progression? Empty Re: Is it possible to have slower time progression?

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