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Verenka
medic
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Join date : 2018-11-12

Randomize uninsured patients' spawn Empty Randomize uninsured patients' spawn

Mon Nov 12, 2018 2:37 pm
Message reputation : 100% (1 vote)
Hello Smile as my game progress I feel that I don't have enough patients. I am forced to build additional departments in order to grow, but I do not want to build all at the moment (for example I am saving cash or I want to specialize in one field). It would be nice to add some patients randomizations. As the static number for specific insurances can be imaged in real world (a fixed contract?), then the number of uninsured isn't. This should be dynamic based for example on people you have cured yesterday (as it should not be far from your treating possibilities) and your prestige for specific departments (adding that if you do well in many aspect then people will want to go there - as in real life). It would let the hospital grow more naturally (forcing to expand because I am unable to treat enough people in time) and let the player earn cash for future investments or become specialist in one/two departments.
Blue_Bug
Blue_Bug
specialist
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Randomize uninsured patients' spawn Empty Re: Randomize uninsured patients' spawn

Mon Nov 12, 2018 3:56 pm
I agree. However the number of insurred patient can be varied too. I can inmagine that insurrance companies has build some quility requirements into their contracts. So if your prestige at a certain day is high , the next day you will get more patients. However is your prestige is bad during a longer periode you will get broke.


To have this system, it requires that you can set a maximum number of patients. Otherwise there is a chance that the game will crash on low end systems. Overall I agree there should be more fluctuation on patient numbers.
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LukeStar
resident
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Join date : 2018-11-05

Randomize uninsured patients' spawn Empty Re: Randomize uninsured patients' spawn

Mon Nov 12, 2018 5:55 pm
"To have this system, it requires that you can set a maximum number of patients" not necesary, i think you can put a "day patients" random number (that is our 100% of patients) and set a function to if you have good prestige that number increase to 120% (you take our 100% and increase 20% no matter the final number of patients,) and if your prestige is bad, you have 80% of patients
and the random patients number change everyday
Blue_Bug
Blue_Bug
specialist
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Randomize uninsured patients' spawn Empty Re: Randomize uninsured patients' spawn

Mon Nov 12, 2018 7:46 pm
And what if you have multiple days a good or bad prestige after each other ? With your system you will have a fixed number of patients in no time. For example I have now every day a prestige >95 so in your system I would always have 120% of the patients which is the new fixed number.
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LukeStar
resident
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Randomize uninsured patients' spawn Empty Re: Randomize uninsured patients' spawn

Mon Nov 12, 2018 8:13 pm
yes and no, you always had 120% of patients but, one day base number of patients is 100 (you have 120) the next day the base number is 80 (you have 96) other day the base number is 150 (you have 180) the base number of patients is always aleatory (with low and high limit of course)
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Verenka
medic
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Join date : 2018-11-12

Randomize uninsured patients' spawn Empty Re: Randomize uninsured patients' spawn

Tue Nov 13, 2018 3:41 pm
Yes, Blue_Bug you're right. It would be nice to have insured randomized too. However, I don't know how the current code works and maybe it will be easier just to randomize the uninsured and in my opinion it could be a nice start and a compromise between both situations. Smile

As for the maximum number of patients, actually, after thinking for a while, it should be added as a setting anyway. I notice that with bigger hospitals (many objects added to the map) it runs slower, then maybe it was the reason why the randomization wasn't included at first. Probably the easiest way it will be to add it to global settings (that will do in the case of performance, because the computer's setup is rarely changing). However, I have seen a post asking for a max patient limit in order to treat them one by one (become a Dr House Wink ), so maybe some kind of game settings will be more universal.

LukeStar, hmm... I guess I still don't get how it will work. You propose to randomize some kind of base number and then add +- 0-20% based on prestige? I imagined it more like a yesterday's treated patients +- rand(0, 20) % of yesterday's treated patients (where + if prestige is positive and - if prestige is negative). The fixed 20 should be adjusted to create the best fit for this (because maybe 10 will be more realistic, or 30... or maybe it should be 30 when the number is low, and 10 when the number is bigger).

Of course, there are many approach to this, but the goal is one - adding more randomization Smile
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Randomize uninsured patients' spawn Empty Re: Randomize uninsured patients' spawn

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