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English localization status

on Fri Oct 05, 2018 2:20 pm
Hi, this is a topic to keep you up to date about the status of the English texts, changes we'll still have to make and where you can ask about individual texts.

Marking of changes

  • If we add anything, it will be always at the end of the file under this tag: <!-- ============= NEW, NEED TRANSLATING ================== -->
  • Changed lines will be marked as <!-- UPDATED --> on the left


Files where we;re still expecting significant changes
Proofreading of the source texts is still going on, so the following files are expected to be updated - probably better to treat these with lower priority.

  • Tutorials - the campaign section
  • Diagnoses
  • Symptoms


Last edited by jan.oxymoron on Mon Oct 08, 2018 3:31 pm; edited 1 time in total
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Build and text update

on Mon Oct 08, 2018 2:06 pm
Hi all, there's an updated build out (Project Hospital Translator Beta 0.1.13247) and with the new features come a few new texts. This is hopefully the last relatively big text update (and relatively reasonable compared to what we expected and compered to the overall word count Smile )

The latest English texts have been uploaded to GitHub.

And here's all the new strings, they're always at the end of each file.

Characters.xml

 <!-- ============= NEW, NEED TRANSLATING ================== -->
           <GameDBLocalizedString>      <LocID>HAZARD_POSITIVE</LocID>                             <Text>Positive</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>SAT_HAD_COFFEE</LocID>                              <Text>had coffee</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>EMPL_ROLE_LAB_FOR_HOSPITALIZED</LocID>              <Text>Tests and examinations (hospitalization)</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>SCHEDULE_HOSPITALIZED_PATIENTS_BREAKFAST</LocID>    <Text>Patients breakfast</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>SCHEDULE_HOSPITALIZED_PATIENTS_DINNER</LocID>       <Text>Patients dinner</Text>  </GameDBLocalizedString>
           
           <GameDBLocalizedString>      <LocID>HOSPITALIZED_AlmostDeadWaitingForTransport</LocID>  <Text>lost case waiting for transport</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>HOSPITALIZED_AlmostDeadTransportedAway</LocID>      <Text>lost case transported away</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>HOSPITALIZED_AlmostDeadIdle</LocID>                 <Text>lost case transported away</Text>  </GameDBLocalizedString>

Events.xml
           <!-- ============= NEW, NEED TRANSLATING ================== -->
           <GameDBLocalizedString>      <LocID>OBJECTIVE_COMPLETE_HOSPITALIZATION</LocID><Text>Hospitalization on all departments</Text>  </GameDBLocalizedString>

Notifications.xml
          <!-- ============= NEW, NEED TRANSLATING ================== -->
           <GameDBLocalizedString>      <LocID>NOTIF_UNNECESSARY_SURGERY</LocID>            <Text>Unnecessary surgery!</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>NOTIF_UNNECESSARY_SURGERY_TEXT</LocID>       <Text>The surgeons haven't found the expected symptoms during surgery! The patient was most likely misdiagnosed.\nA ${1} penalty has been immediately applied by their insurance company.</Text>  </GameDBLocalizedString>

           <GameDBLocalizedString>      <LocID>NOTIF_LOST_CASE</LocID>                      <Text>You lost a case! Sad</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>NOTIF_LOST_CASE_TEXT</LocID>                 <Text>Patient's condition is critical and despite your doctor's best efforts the situation got out of control. The patient needs to be immediately transported to a better-equipped facility.</Text>  </GameDBLocalizedString>
           
Opions.xml
           <!-- ============= NEW, NEED TRANSLATING ================== -->
           <GameDBLocalizedString>      <LocID>OPTIONS_ALLOW_DEATH</LocID>            <Text>Death allowed</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>AUTOSAVE_ENABLED</LocID>               <Text>Autosave enabled</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>AUTOSAVE_EVERY_HOUR</LocID>            <Text>Autosave every hour</Text>  </GameDBLocalizedString>

Tutorial.xml
          <!-- ============= NEW, NEED TRANSLATING ================== -->
           <GameDBLocalizedString>      <LocID>INGAME_TUTORIAL_WORKLOAD</LocID>                 <Text>Workload</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>INGAME_TUTORIAL_WORKLOAD_FIND</LocID>           <Text><![CDATA[Select <b><i>management mode</i></b>. ]]></Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>INGAME_TUTORIAL_WORKLOAD_STATS</LocID>           <Text><![CDATA[In certain rooms you can see <b><i>workload value</i></b>, representing work of last 24h. 0% means that staff had nothing to do, 100% means that staff is overloaded by work.\n\nTip: an ideal number is different for each type of room.]]></Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>INGAME_TUTORIAL_WORKLOAD_LABS</LocID>         <Text><![CDATA[Labs has no workload value, but <b><i>number of samplings</i></b> waiting for the exam tests.]]></Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>INGAME_TUTORIAL_WORKLOAD_WAITING</LocID>         <Text><![CDATA[Waiting rooms also has no workload value, but number of <b><i>waiting patients</i></b>.]]></Text>  </GameDBLocalizedString>


UI.xml
           <!-- ============= NEW, NEED TRANSLATING ================== -->
           <GameDBLocalizedString>      <LocID>TOOLTIP_EVENTS_UNLOCK</LocID>               <Text>Events will unlock when you open hospitalization on all departments.</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>TOOLTIP_INCREASE_LOAN</LocID>               <Text>Loan $20 000.</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>TOOLTIP_DECREASE_LOAN</LocID>               <Text>Pay back $20 000.</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>HIRING_AGENCY</LocID>                       <Text>Hiring agency</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>MANAGEMENT_INSURANCE_HOSPITALIZED</LocID>   <Text>Insurance (hospitalization)</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>MANAGEMENT_WAGES_HOSPITALIZED</LocID>       <Text>Wages (hospitalization)</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>MANAGEMENT_BUDGET_BUILDING</LocID>          <Text>Building</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>MANAGEMENT_BUDGET_EVENTS</LocID>            <Text>Events</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>MANAGEMENT_BUDGET_AMBULANCES</LocID>        <Text>Ambulances</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>MANAGEMENT_BUDGET_OTHER</LocID>             <Text>Other</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>GET_GREAT_INTERNS</LocID>                   <Text>Next {1} intern(s) available for hire will be great candidate(s)!</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>EVENT_BONUS</LocID>                         <Text>Bonus from events:</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>MONEY_BONUS</LocID>                         <Text>Bonus budget money:</Text>  </GameDBLocalizedString>


There are also some updated texts, check for an <!-- UPDATED --> comment at the beginning of individual lines. It's mostly grammar and typo fixes, but let me point out a few:

Characters.xml
          <!-- UPDATED --> <GameDBLocalizedString>      <LocID>EMPL_ROLE_EXM_TRT</LocID>          <Text>Diagnostics / observation</Text>  </GameDBLocalizedString>
           <!-- UPDATED --> <GameDBLocalizedString>      <LocID>EMPL_ROLE_SURGERY</LocID>          <Text>Surgery / trauma</Text>  </GameDBLocalizedString>

UI.xml
<!-- UPDATED --> <GameDBLocalizedString>   <LocID>MANAGEMENT_INSURANCE</LocID>  <Text>Insurance (clinic)</Text>  </GameDBLocalizedString>
<!-- UPDATED --> <GameDBLocalizedString>      <LocID>MANAGEMENT_WAGES</LocID>   <Text>Wages (clinic)</Text>  </GameDBLocalizedString>
<!-- UPDATED --> <GameDBLocalizedString>      <LocID>DEAD_PATIENTS</LocID>      <Text>Dead patients / lost cases</Text>  </GameDBLocalizedString>

Thanks, let us know if you encounter any issues!

Cheers, Jan
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Re: English localization status

on Thu Oct 11, 2018 3:30 pm
Message reputation : 100% (1 vote)
Hi guys,

Some of you might have stumbled upon me as I accept pull requests and orchestrate the translation effort. We told you to wait with translating diagnoses/symptoms, because they haven't been proof read. I am the one doing this work, however I have an exam tomorrow (the 12th of October) and therefore I haven't been able to put much effort into it yet. This post is to give you an update and to tell you that I will pick up on proof reading the diagnoses and these will be finished some time next week.

Thank you for your patience and good work so far.

Dysp
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Re: English localization status

on Fri Oct 12, 2018 6:09 pm
Hi, a quick update: in the latest version of the build on Steam some languages where we encountered issues with readability (Japanese and to be sure also Chinese and Korean) don't use bold font style anymore, which was hopefully the cause of the problem. Let us know if it helped!
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Re: English localization status

on Tue Oct 16, 2018 2:17 pm
Hi, there's a new build available on Steam and I'm about to upload another update of the English texts.
The changes are mostly related to the title screen/main menu, so the UI file has the most changes. And as we're really close to the complete version, this should be the last relatively big update.

I've gone through all the changes, so here's what's new in one place:

StringTableEnUI.xml

<!-- UPDATED --><GameDBLocalizedString>      <LocID>MAP_EDITOR_SAVE</LocID>     <Text>SAVE GAME</Text>  </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString>      <LocID>MAP_EDITOR_LOAD</LocID>     <Text>LOAD GAME</Text>  </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString>      <LocID>BACK_TO_GAME</LocID>        <Text>BACK TO GAME</Text>  </GameDBLocalizedString>
<!-- UPDATED --><GameDBLocalizedString>      <LocID>EXIT_TO_MENU</LocID>        <Text>EXIT TO MENU</Text>  </GameDBLocalizedString>

<!-- UPDATED --> <GameDBLocalizedString> <LocID>TOOLTIP_VIEW_TRANSPARENCY_DOORS</LocID> <Text>Show transparent doors, windows, elevators and ambulances</Text>  </GameDBLocalizedString>

    <GameDBLocalizedString>      <LocID>PRESTIGE</LocID>                            <Text>Reach {1}% prestige at the end of the day</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>PRESTIGE_AT_DEPARTMENT</LocID>              <Text>Reach {1}% prestige at the end of the day at {2}</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>PROFIT_PER_DAY_AT_DEPARTMENT</LocID>        <Text>Reach ${1} daily profit at {2}</Text>  </GameDBLocalizedString>

           <GameDBLocalizedString>      <LocID>AMBULANCE_NAME</LocID>                      <Text>Ambulance</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>AMBULANCE_MAINTENANCE</LocID>               <Text>Maintenance:</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>AMBULANCE_ER_CALLS</LocID>                  <Text>ER calls:</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>TOOLTIP_AMBULACE_STOP_START</LocID>         <Text>Disable / enable ER calls</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>TOOLTIP_TABLE_PATIENTS_HOSPITALIZED</LocID> <Text>Hospitalized patients</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>TOOLTIP_TABLE_PATIENTS_CLINIC</LocID>       <Text>Clinic patients</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>TOOLTIP_TABLE_PATIENTS_BOOKMARKED</LocID>   <Text>Bookmarked patients</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>TOOLTIP_TABLE_PATIENTS_UNTREATED</LocID>    <Text>Untreated patients</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>TOOLTIP_TABLE_PATIENTS_ALL</LocID>          <Text>All patients</Text>  </GameDBLocalizedString>

           <GameDBLocalizedString>      <LocID>SCENARIO_OPTIONS</LocID>                    <Text>Scenario options</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>ALLOW_DEATH</LocID>                         <Text>Patients can die</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>UNLOCK_ALL</LocID>                          <Text>Unlock all departments</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>FREE_BUILDING</LocID>                       <Text>Free building</Text>  </GameDBLocalizedString>

           <GameDBLocalizedString>      <LocID>EXAMINATION_LEGEND</LocID>                  <Text>Examination color guide</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>EXAMINATION_AVAILABLE_TEXT</LocID>          <Text>Can be planned or cancelled</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>EXAMINATION_NOT_AVAILABLE_TEXT</LocID>      <Text>Not available</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>EXAMINATION_IN_PROGRESS_TEXT</LocID>        <Text>In progress</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>EXAMINATION_FINISHED_NOTHING_TEXT</LocID>   <Text>Finished, did not reveal anything</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>EXAMINATION_FINISHED_FOUND_TEXT</LocID>     <Text>Finished, revealed one or more symptoms</Text>  </GameDBLocalizedString>

           <GameDBLocalizedString>      <LocID>TREATMENT_LEGEND</LocID>                    <Text>Treatment color guide</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>TREATMENT_AVAILABLE_TEXT</LocID>            <Text>Can be planned or cancelled</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>TREATMENT_NOT_AVAILABLE_TEXT</LocID>        <Text>Not available</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>TREATMENT_IN_PROGRESS_TEXT</LocID>          <Text>Active</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>TREATMENT_FINISHED</LocID>                  <Text>Finished</Text>  </GameDBLocalizedString>

           <GameDBLocalizedString>      <LocID>SYMPTOMS_LEGEND</LocID>                     <Text>Symptom color guide</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>SYMPTOMS_HIDDEN</LocID>                     <Text>Hidden</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>SYMPTOMS_COLLAPSE</LocID>                   <Text>Caused a collapse</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>SYMPTOMS_HIGH</LocID>                       <Text>High hazard</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>SYMPTOMS_MEDIUM</LocID>                     <Text>Medium hazard</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>SYMPTOMS_LOW</LocID>                        <Text>Low hazard</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>SYMPTOMS_SUPPRESSED</LocID>                 <Text>Suppressed</Text>  </GameDBLocalizedString>

           <GameDBLocalizedString>      <LocID>LEVEL_CHALLENGE_01</LocID>                  <Text>Challenge 1</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_CHALLENGE_01_DESCRIPTION</LocID>      <Text>Emergency</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_CHALLENGE_02</LocID>                  <Text>Challenge 2</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_CHALLENGE_02_DESCRIPTION</LocID>      <Text>General Surgery</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_CHALLENGE_03</LocID>                  <Text>Challenge 3</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_CHALLENGE_03_DESCRIPTION</LocID>      <Text>Internal Medicine</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_CHALLENGE_04</LocID>                  <Text>Challenge 4</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_CHALLENGE_04_DESCRIPTION</LocID>      <Text>Orthopaedy</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_CHALLENGE_05</LocID>                  <Text>Challenge 5</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_CHALLENGE_05_DESCRIPTION</LocID>      <Text>Cardiology</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_CHALLENGE_06</LocID>                  <Text>Challenge 6</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_CHALLENGE_06_DESCRIPTION</LocID>      <Text>Neurology</Text>  </GameDBLocalizedString>

           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_A_64</LocID>                  <Text>EMPTY FIELD</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_A_64_DESCRIPTION</LocID>      <Text>Sandbox, 64 x 64</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_A_96</LocID>                  <Text>EMPTY FIELD</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_A_96_DESCRIPTION</LocID>      <Text>Sandbox, 96 x 96</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_B_64</LocID>                  <Text>EMPTY FIELD</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_B_64_DESCRIPTION</LocID>      <Text>Sandbox, 64 x 64</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_B_96</LocID>                  <Text>EMPTY FIELD</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_B_96_DESCRIPTION</LocID>      <Text>Sandbox, 96 x 96</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_C_64</LocID>                  <Text>EMPTY FIELD</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_C_64_DESCRIPTION</LocID>      <Text>Sandbox, 64 x 64</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_C_96</LocID>                  <Text>EMPTY FIELD</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_C_96_DESCRIPTION</LocID>      <Text>Sandbox, 96 x 96</Text>  </GameDBLocalizedString>

           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_HOSPITAL_A</LocID>            <Text>CLINIC</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_HOSPITAL_A_DESCRIPTION</LocID><Text>A small emergency clinic</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_HOSPITAL_B</LocID>            <Text>SMALL HOSPITAL</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_HOSPITAL_B_DESCRIPTION</LocID><Text>A small hospital with General Surgery department</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_HOSPITAL_C</LocID>            <Text>SMALL HOSPITAL</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_HOSPITAL_C_DESCRIPTION</LocID><Text>A small hospital with Orthopaedy department</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_HOSPITAL_D</LocID>            <Text>MEDIUM HOSPITAL</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_HOSPITAL_D_DESCRIPTION</LocID><Text>A hospital with General Surgery and Internal Medicine departments</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_HOSPITAL_E</LocID>            <Text>MEDIUM HOSPITAL</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_HOSPITAL_E_DESCRIPTION</LocID><Text>A hospital with General Surgery, Internal Medicine and Orthopaedy departments</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_HOSPITAL_F</LocID>            <Text>BIG HOSPITAL</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>LEVEL_SANDBOX_HOSPITAL_F_DESCRIPTION</LocID><Text>All departmens!</Text>  </GameDBLocalizedString>
   
Achievements.xml

 <!-- ============= NEW, NEED TRANSLATING ================== -->
           <GameDBLocalizedString>      <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_1</LocID>                  <Text>Emergency master</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_1_DESCRIPTION</LocID>      <Text>Complete challenge level 1.</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_2</LocID>                  <Text>General surgery master</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_2_DESCRIPTION</LocID>      <Text>Complete challenge level 2.</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_3</LocID>                  <Text>Internal medicine master</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_3_DESCRIPTION</LocID>      <Text>Complete challenge level 3.</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_4</LocID>                  <Text>Orthopaedy master</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_4_DESCRIPTION</LocID>      <Text>Complete challenge level 4.</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_5</LocID>                  <Text>Cardiology master</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_5_DESCRIPTION</LocID>      <Text>Complete challenge level 5.</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_6</LocID>                  <Text>Neurology master</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>ACHIEVEMENT_CHALLENGE_LEVEL_6_DESCRIPTION</LocID>      <Text>Complete challenge level 6.</Text>  </GameDBLocalizedString>

Events.xml

 <GameDBLocalizedString>      <LocID>OBJECTIVE_TREATED_PATIENTS_PERCENTAGE</LocID>  <Text>At least {1}% treated patients for 10 days</Text>  </GameDBLocalizedString>
           
Tutorial.xml

   <!-- UPDATED --> <GameDBLocalizedString>      <LocID>TUTORIAL_TEXT_FOUNDATIONS</LocID>                   <Text><![CDATA[The first important step is laying down foundations. The foundations tool is selected already - <b><i>cover an area big enough to house at least 3 rooms</i></b> (for example 20x20 tiles).\n\n<b><i>Warning:</i></b> don't build separated buildings, all floors must be connected together, otherwise the rooms won't work.]]></Text>  </GameDBLocalizedString>

New:

          <GameDBLocalizedString>      <LocID>INGAME_TUTORIAL_BUILDING_WINDOORS_WARNING</LocID>   <Text><![CDATA[<b><i>Warning:</i></b> don't build separated buildings, all floors must be connected together, otherwise the rooms won't work.]]></Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>CHALLENGE_LEVEL_INTRO</LocID>                       <Text>Hi Boss, and welcome to our challenge scenario. Your task is simple. Cure {1}% of your patients every day for 10 days. With 5 clinic patients and 1 ambulance patient increase every day. Fail one day and challenge is over. If you are successful wil be checked at midnight. Happy curing.</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>CHALLENGE_LEVEL_OUTRO</LocID>                       <Text>Congratulations you have now become a {1}.</Text>  </GameDBLocalizedString>
           <GameDBLocalizedString>      <LocID>CHALLENGE_LEVEL_OUTRO_FAIL</LocID>                  <Text>Unfortunately you were not able to treat sufficient amount of patients. You can always try again.</Text>  </GameDBLocalizedString>

Notifications.xml

   <!-- UPDATED --> <GameDBLocalizedString>      <LocID>NOTIF_EVENT_SUCCESSFUL_TEXT</LocID><Text>{1}</Text>  </GameDBLocalizedString>

   <!-- UPDATED --> <GameDBLocalizedString>      <LocID>NOTIF_EVENT_FAILED_TEXT</LocID><Text>You were not able to complete the event in time. Your prestige dropped for this day or until you successfully complete an event.\nYou are also given money penalty: ${1}</Text>  </GameDBLocalizedString>

New:

<GameDBLocalizedString>      <LocID>EVENT_SUCCESSFUL_TEXT</LocID>                <Text>You were able to complete the event in time. You gained prestige boost for this day and a money reward. Congratulations! \n\nSuccessful events in row: {1}\nMoney reward: ${2}</Text>  </GameDBLocalizedString>
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