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medic
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How's the game camera going to be?

on Fri May 04, 2018 4:23 am
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Will it be possible to turn the camera in any direction?
will leave on pt br to brazil ????
I'm really looking forward to the game.
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Re: How's the game camera going to be?

on Fri May 04, 2018 9:16 am
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As I heared that the ingame graphics will be .png - based, I assume that there will only be a four cardinal direction camera.
But let's see what the developers say Wink
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Re: How's the game camera going to be?

on Mon Jun 11, 2018 1:08 am
Camera is fixed ... we are still considering the implementation of rotating camera, but it's very time consuming, so maybe in some of free patches after release.
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Re: How's the game camera going to be?

on Mon Jun 11, 2018 4:20 pm
Fixed but it has zoom levels i guess?
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Re: How's the game camera going to be?

on Mon Jun 11, 2018 4:39 pm
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Joshi wrote:Fixed but it has zoom levels i guess?

it has of course Smile
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I love the game but...

on Wed Oct 31, 2018 12:22 am
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It 100% needs a rotating camera.
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Re: How's the game camera going to be?

on Wed Oct 31, 2018 3:37 pm
Aricus wrote:It 100% needs a rotating camera.

I think that is almost impossible to do with how the game has been built. It's 2D graphics, you see.

Another thing is... why does it need it that bad, anyway? Diablo, Theme Hospital, etc worked fine with a stuck camera.
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Re: How's the game camera going to be?

on Wed Oct 31, 2018 3:42 pm
Diablo isn't a building game where you need to different sides to line things up. I also understand it's a 2d game. But I also noticed that every side of an object has a graphic, for instance if you press R you can see it from all the different angles. So rotating the camera would pretty much just rotate all the objects and layout so you're looking at a different side. It doesn't need to be a smooth transition. Sure the greyed out lining up tool helps a little but sometimes it doesn't really work well at all if you're building behind another room with a lot of things in it.
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