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medic
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Curious as to your sources of information

on Mon Apr 16, 2018 11:57 am
Hi all, so:

I'm interested to know how you guys have researched/planned what diseases, symptoms etc. are in your game.
I'm sitting here as a recently graduated med. student (last friday woo!), and I find myself wondering "do they have a medical background, or are they basically teaching themselves medicine?"

Things I'm especially interested in are, for instance, are people's presenting complaints random based on a group of symptoms, or are they more probabilistic? Like, is it 50/50 whether a heart attack would present with pain or with nausea, or is it more like 65/35 or whatever the ratio is? (maybe I should actually know what the ratio is)

I'm just wondering what level of depth you're pitching at.
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developer
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Re: Curious as to your sources of information

on Mon Apr 16, 2018 2:49 pm
Hi, we have access to different levels of medical education (general medicine) and work experience in hospitals both within our team (and recently among a group of experts that got in touch during development), so the whole database of diseases, diagnoses and traumas was designed taking actual clinical experience in account.

Each diagnosis is represented by a set of symptoms, usually slightly reduced in numbers or merged to fit gameplay. Every symptom has a certain probability of appearance that varies between different diseases. For example: Nausea has 95% probability of appearance in Cholecystitis but only 60% in Babesiosis. This gives us the opportunity to create diseases that look similar and create a challenge for players in the diagnosis process.
medic
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Re: Curious as to your sources of information

on Fri Apr 20, 2018 12:44 pm
Igor, thanks for the reply!

I can't say much about this other than wow... this sounds really cool.
Kudos to you guys for thinking about it properly.

Is your patient population controlled as well, or is it pretty random what people show up with?
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Re: Curious as to your sources of information

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