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death of a patient and the morgue

on Mon Mar 26, 2018 5:02 pm
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Will there be a possible death in the game if the treatment is not started early enough or the disease is serious enough? Are there morgue?
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Re: death of a patient and the morgue

on Mon Mar 26, 2018 6:52 pm
I think it will be really important for the overall realism. About "sensitive" issues, maybe it could be deactivated in the main menu of the game
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Re: death of a patient and the morgue

on Mon Mar 26, 2018 8:27 pm
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Can we have people in a circle weeping. Around a coffin in the graveyard

Then.....

Halloween special.

'Relatives return from the grave' trophy; making them run away or something.


Please....
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Re: death of a patient and the morgue

on Tue Mar 27, 2018 7:55 am
Would we call the simulated death of a simulated patient a 'sensitive' issue? Considering it to be a regularity of any hospital system. Remember, death is an inevitability. Most deaths in hospitals are the elderly, at the end of their expected life. Some die from disease progression, but others just... stop. A reality of every hospital and a daily reality of every larger hospital.
Okay yes it's an issue that requires tact but to include the ability to switch that aspect of a hospital simulator off? Probably a bit soft in my opinion.
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Re: death of a patient and the morgue

on Tue Mar 27, 2018 12:42 pm
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Death is an important part of the hospital life and must be included without doubt. Would be great to see morgue and funeral service that take the bodies away from your hospital.
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Re: death of a patient and the morgue

on Tue Mar 27, 2018 2:03 pm
Joshi wrote:Death is an important part of the hospital life and must be included without doubt. Would be great to see morgue and funeral service that take the bodies away from your hospital.

This Cool
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Re: death of a patient and the morgue

on Tue Mar 27, 2018 4:17 pm
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Good news everyone, death is already implemented and you can simply turn it on/off when started a game ... we agree that death is part of medicine and shouldn't be missing in game like this Wink
Morgue is still up to discussion of game design, so we don't know yet.
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Re: death of a patient and the morgue

on Tue Mar 27, 2018 5:22 pm
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Good to hear that it will be in the game, not that death is a great thing, but sadly it is an inevitability in life and would feel a little dishonest if it didn't feature in a hospital game! I'll certainly be trying my hardest to keep my virtual patients out of any Morgues you cheeky oxymoron developers try to implement Very Happy. A morgue would be interesting to have though, perhaps that's where the final cause of death of a patient is ascertained before being communicated back to us. Could be an interesting gameplay element knowing if ourselves or our virtual hospitals were at fault, or if the patient simply had no chance of surviving!
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Re: death of a patient and the morgue

on Wed Mar 28, 2018 5:48 am
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I like Numptychops's idea of having the final cause of death communicated back to the player when the patient is in the Morgue, but perhaps it should only be sent to us if we are willing to hire and pay for a pathologist? Also, it could make for an interesting game mechanic if subsequent M&M (Morbidity and Mortality) Conferences were then also allowed. If I decide I want to save money by hiring a ton of low level doctors who may or may not have an MD or DO after their name (after all, we aren't going to pay someone to double check credentials during the interview process at my budget hospital Very Happy ) it only makes sense that I should also be able to send them to a conference room to discuss why/how they keep killing people. ;-)
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Re: death of a patient and the morgue

on Wed Mar 28, 2018 9:29 pm
Fading Qualia wrote:I like Numptychops's idea of having the final cause of death communicated back to the player when the patient is in the Morgue, but perhaps it should only be sent to us if we are willing to hire and pay for a pathologist? Also, it could make for an interesting game mechanic if subsequent M&M (Morbidity and Mortality) Conferences were then also allowed. If I decide I want to save money by hiring a ton of low level doctors who may or may not have an MD or DO after their name (after all, we aren't going to pay someone to double check credentials during the interview process at my budget hospital Very Happy ) it only makes sense that I should also be able to send them to a conference room to discuss why/how they keep killing people. ;-)

This is good idea. Maybe pathology is DLC Wink
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Re: death of a patient and the morgue

on Wed Apr 04, 2018 3:26 pm
In my opinion death shouldn't even be allowed to be turned off. I do understand the reasons for doing so, but here are my 5 cents.

Death is an inevitable part of... everything. The death of a human almost always happens in the hospital. But aren't hospitals for curing people? No. They are not.
We build hospitals to postpone death. A hospital and the staff (and skills) within is the product of several hundreds of years of tedious and unforgivenly hard work.
This is what makes medicine so great. It is the ultimate of what we as humans can do at this current place in time - and we will improve with the scientific method and research. It is an absolutely beautiful common action between all races and countries and religions. We unite in medicine and science.

But in the end we all die.

We die and this also happens in the hospital. Death isn't controversial or sad. Death is just here. Make death what it is; people going pale and stopping to function. As a society we then usually bury our loved ones - but this is not a job for the hospital. If you want to avoid any 'pathos' in the game, feel free to just not drill in it; however it would be an interesting area to explore with story telling. Could also be a comment about humans; our societies; the world.. What do I know. Just some ideas.

And why should death be controversial, just because the setting is 'realistic' and within a hospital? We murder virtual people in the thousands each time we boot up GTA or Battlefield or something Very Happy
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Re: death of a patient and the morgue

on Thu Apr 05, 2018 11:07 am
In accord with the majority death should be in game and should'n be possible to turn it off. Every hospital game we have seen (Hospitalize, Theme Hospital, Hospital Tycoon) include death and is not elective.
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Death of patients

on Thu May 31, 2018 7:14 am
As a nurse the first thing I was taught was "You cannot save everyone", people insist on dying.   As a palliative care nurse I see this more then the normal nurse......its a normal stage of life.


The disease with the highest death rate is life............its kill rate is 100%
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